y-tomita

y-tomita

Game Programmer
Build Engineer

About Me

I’m a Game Programmer. In my work, I often use Unity3D Engine with C#/C++ to develop game app. I also have responsibilities of build engineer with Jenkins CI. I make a living resolving problems and issues that arise at technical boundaries and between other professions.

Previously, I majored master in Computer Graphics when I was in Kyushu University.

This page’s purposes are as below

  • Portfolio site of mine
  • Writing Tech Blogs
  • Practice English writing

Interests

  • Game Developing
  • Construct Build Pipeline / CI
  • Writing Tech Article

Language

  • Japanese : Mother tongue
  • English : Intermediate / TOEIC:705

Education

  • Master in Design from the Design Department

    Kyushu University Graduate School of Design

  • Bachelor in Design from Department of Art and Information Design

    Kyushu University Faculty of Desgin

Skills

Unity3D / C#

Advanced

Android/iOS Game
In-Game / Out-Game Development
Sound(CRI)

CI / Jenkins

Advanced

Continuous Integration Pipelines
Build system (Android/iOS/Windows)
shell/python/groovy scripts

C++

Upper-Intermediate / Prior Experience

Developed Console Software(Nintendo 3DS)
Windows Programming
Sound(XAudio)

Graphics

Intermediate / Prior Experience

OpenGL
Shader(GLSL)

Version Control Systems

Upper-Intermediate

Git(GitHub)
SVN

Network

Novice

Docker
django
PHP

Experience

 
 
 
 
 

Unity Engineer, Build Engineer

Not open to the public

Oct 2014 – Present Tokyo

Responsibilities include:

  • Unity Enigineer

    • C#
    • In-Game / Out-Game Development
  • Build Engineer / Continuous Integration Pipelines

    • Jenkins(shell, groovy, python)
    • Build System of Android/iOS/Unity AssetBundles
    • Git
  • Development environment improvement

    • development support by using docker
    • django